![]() AMD's open approach allows middleware partners, such as DDD and iZ3D to convert games from monoscopic to stereoscopic. ![]() Quad-buffering essentially doubles this, producing two images – one for the left eye and one for the right – for every frame generated.ĪMD's Direct3D engineering team produced an API that supports OpenGL and DirectX 9, 10 and 11. At the same time, a second buffer is used to deliver the display output of the GPU to a monitor or other display. This is where the GPU renders content to one specific place in memory, known as a buffer. Usually with non-stereo 3D graphics (monoscopic) the driver uses double-buffering. The driver uses a quad-buffer to produce stereo 3D. ![]() When it comes to three-dimensional gaming, the bulk of the stereo horsepower comes from the HD3D driver.
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